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	<title>Comments on: KeyboardManagement for Games in Actionscript 3</title>
	<atom:link href="http://www.axelscript.com/2008/02/29/keyboardmanagement-for-games-in-actionscript-3/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.axelscript.com/2008/02/29/keyboardmanagement-for-games-in-actionscript-3/</link>
	<description>Axel Jensen on Flex, Coldfusion and... other stuff</description>
	<pubDate>Fri, 29 Aug 2008 02:56:46 +0000</pubDate>
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		<title>By: aw</title>
		<link>http://www.axelscript.com/2008/02/29/keyboardmanagement-for-games-in-actionscript-3/#comment-839</link>
		<dc:creator>aw</dc:creator>
		<pubDate>Tue, 15 Jul 2008 13:46:57 +0000</pubDate>
		<guid isPermaLink="false">http://www.axelscript.com/2008/02/29/keyboardmanagement-for-games-in-actionscript-3/#comment-839</guid>
		<description>anyway, the KeyboardManagement itself is really great!!

But the code in your main class seems need to change.

I put it to the enterFrame loop and use a "if...else" to judge how many keys are "down" to get if solved. However, maybe there's better solution :)</description>
		<content:encoded><![CDATA[<p>anyway, the KeyboardManagement itself is really great!!</p>
<p>But the code in your main class seems need to change.</p>
<p>I put it to the enterFrame loop and use a &#8220;if&#8230;else&#8221; to judge how many keys are &#8220;down&#8221; to get if solved. However, maybe there&#8217;s better solution <img src='http://www.axelscript.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /></p>
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	<item>
		<title>By: aw</title>
		<link>http://www.axelscript.com/2008/02/29/keyboardmanagement-for-games-in-actionscript-3/#comment-838</link>
		<dc:creator>aw</dc:creator>
		<pubDate>Tue, 15 Jul 2008 12:33:57 +0000</pubDate>
		<guid isPermaLink="false">http://www.axelscript.com/2008/02/29/keyboardmanagement-for-games-in-actionscript-3/#comment-838</guid>
		<description>However, i found a bug:

When I press W(up) and D(right), the ship goes up-right, that's okay.

But when I release D, it should be ahead the up, but it is still going ahead up-right.

I think this should be regarded as a bug.

Anyway, thanks for your great work! Hope you can fix it :)</description>
		<content:encoded><![CDATA[<p>However, i found a bug:</p>
<p>When I press W(up) and D(right), the ship goes up-right, that&#8217;s okay.</p>
<p>But when I release D, it should be ahead the up, but it is still going ahead up-right.</p>
<p>I think this should be regarded as a bug.</p>
<p>Anyway, thanks for your great work! Hope you can fix it <img src='http://www.axelscript.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /></p>
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		<title>By: Ken</title>
		<link>http://www.axelscript.com/2008/02/29/keyboardmanagement-for-games-in-actionscript-3/#comment-833</link>
		<dc:creator>Ken</dc:creator>
		<pubDate>Fri, 11 Jul 2008 03:43:24 +0000</pubDate>
		<guid isPermaLink="false">http://www.axelscript.com/2008/02/29/keyboardmanagement-for-games-in-actionscript-3/#comment-833</guid>
		<description>KeyboardManagement for Games in Actionscript 3

When key_down any key,and don't key_up,and click outside of flahplayer.You will find the object still moving. If flashplayer lose focus.Can we key_up all key?</description>
		<content:encoded><![CDATA[<p>KeyboardManagement for Games in Actionscript 3</p>
<p>When key_down any key,and don&#8217;t key_up,and click outside of flahplayer.You will find the object still moving. If flashplayer lose focus.Can we key_up all key?</p>
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		<title>By: master66</title>
		<link>http://www.axelscript.com/2008/02/29/keyboardmanagement-for-games-in-actionscript-3/#comment-449</link>
		<dc:creator>master66</dc:creator>
		<pubDate>Mon, 14 Apr 2008 19:13:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.axelscript.com/2008/02/29/keyboardmanagement-for-games-in-actionscript-3/#comment-449</guid>
		<description></description>
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		<title>By: sizeaspem</title>
		<link>http://www.axelscript.com/2008/02/29/keyboardmanagement-for-games-in-actionscript-3/#comment-351</link>
		<dc:creator>sizeaspem</dc:creator>
		<pubDate>Fri, 28 Mar 2008 06:48:34 +0000</pubDate>
		<guid isPermaLink="false">http://www.axelscript.com/2008/02/29/keyboardmanagement-for-games-in-actionscript-3/#comment-351</guid>
		<description>How to Backup PlayStation2 Games on cd??? 
Pls, help me!</description>
		<content:encoded><![CDATA[<p>How to Backup PlayStation2 Games on cd???<br />
Pls, help me!</p>
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		<title>By: Game Dev Job</title>
		<link>http://www.axelscript.com/2008/02/29/keyboardmanagement-for-games-in-actionscript-3/#comment-279</link>
		<dc:creator>Game Dev Job</dc:creator>
		<pubDate>Mon, 17 Mar 2008 01:28:15 +0000</pubDate>
		<guid isPermaLink="false">http://www.axelscript.com/2008/02/29/keyboardmanagement-for-games-in-actionscript-3/#comment-279</guid>
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		<title>By: Foto, video, digital</title>
		<link>http://www.axelscript.com/2008/02/29/keyboardmanagement-for-games-in-actionscript-3/#comment-123</link>
		<dc:creator>Foto, video, digital</dc:creator>
		<pubDate>Tue, 04 Mar 2008 11:45:16 +0000</pubDate>
		<guid isPermaLink="false">http://www.axelscript.com/2008/02/29/keyboardmanagement-for-games-in-actionscript-3/#comment-123</guid>
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		<title>By: stroiteldoma</title>
		<link>http://www.axelscript.com/2008/02/29/keyboardmanagement-for-games-in-actionscript-3/#comment-99</link>
		<dc:creator>stroiteldoma</dc:creator>
		<pubDate>Sat, 01 Mar 2008 21:18:18 +0000</pubDate>
		<guid isPermaLink="false">http://www.axelscript.com/2008/02/29/keyboardmanagement-for-games-in-actionscript-3/#comment-99</guid>
		<description></description>
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		<title>By: nate</title>
		<link>http://www.axelscript.com/2008/02/29/keyboardmanagement-for-games-in-actionscript-3/#comment-93</link>
		<dc:creator>nate</dc:creator>
		<pubDate>Fri, 29 Feb 2008 19:22:30 +0000</pubDate>
		<guid isPermaLink="false">http://www.axelscript.com/2008/02/29/keyboardmanagement-for-games-in-actionscript-3/#comment-93</guid>
		<description>Yeah I ran into the same thing when I needed to write a keyboard shortcut manager to be able to handle multiple key combos.

shift + control + p would trigger the action, and not trigger the same action as control + p

Only think is I created a keyboard shortcut manager that would check to see if the current keys down matched specifically a set of keys that were registered with an action.

It also needed to check for shift + control + p
in addition to control + shift + p, etc; depending on how the user pressed the keys and how the key was entered into the shortcut manager.</description>
		<content:encoded><![CDATA[<p>Yeah I ran into the same thing when I needed to write a keyboard shortcut manager to be able to handle multiple key combos.</p>
<p>shift + control + p would trigger the action, and not trigger the same action as control + p</p>
<p>Only think is I created a keyboard shortcut manager that would check to see if the current keys down matched specifically a set of keys that were registered with an action.</p>
<p>It also needed to check for shift + control + p<br />
in addition to control + shift + p, etc; depending on how the user pressed the keys and how the key was entered into the shortcut manager.</p>
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	<item>
		<title>By: Managing bounds in Actionscript 3.0 &#124; Axelology</title>
		<link>http://www.axelscript.com/2008/02/29/keyboardmanagement-for-games-in-actionscript-3/#comment-92</link>
		<dc:creator>Managing bounds in Actionscript 3.0 &#124; Axelology</dc:creator>
		<pubDate>Fri, 29 Feb 2008 17:36:25 +0000</pubDate>
		<guid isPermaLink="false">http://www.axelscript.com/2008/02/29/keyboardmanagement-for-games-in-actionscript-3/#comment-92</guid>
		<description>[...] is a continuation off from my post Keyboard Management for games in Actionscript 3 where I talk about managing multiple keys being held down at once, and how to continue executing the [...]</description>
		<content:encoded><![CDATA[<p>[...] is a continuation off from my post Keyboard Management for games in Actionscript 3 where I talk about managing multiple keys being held down at once, and how to continue executing the [...]</p>
]]></content:encoded>
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